
Knowhere is one of the strangest ports in the known universe: a mining colony, criminal marketplace, refugee haven, black-market exchange, cosmic crossroads, and holy impossibility built inside the severed head of a dead Celestial. Everyone comes to Knowhere eventually. Smugglers, Nova Corps agents, bounty hunters, Kree deserters, Skrull informants, Chitauri scavengers, collectors of forbidden relics, and people who desperately need to disappear all pass through its tunnels.
For heroes, Knowhere works best as a place where anything can be found, but nothing is free. A fight here can spill through crowded markets, zero-g docks, mining shafts, alien cantinas, illegal labs, and sealed chambers that still hum with dead Celestial power.
Severed Head of a Dead Celestial
Black Market at the Edge of Space
Everyone Here Wants Something
Alien Crowds d8, Black Market Resources d10, Celestial Remnants d12, Hidden Tunnels d8, Mining Equipment d8, Spaceport Systems d10, Zero-G Zones d8
SFX: Black Market Deal. Spend a d6 from the doom pool (as a Watcher) or spend 1PP (as a Player) to create a d8 Asset representing illegal weapons, stolen codes, alien medicine, forged papers, rare components, or forbidden information. Step up the Asset if the heroes owe someone dangerous for it.
SFX: Crowded Port. Add Alien Crowds to a reaction against attacks, pursuit, surveillance, or attempts to isolate a target. On a successful reaction, create a Lost in the Crowd complication equal to the effect die.
SFX: Celestial Echo. When Celestial Remnants are used to create a complication involving gravity, psychic pressure, cosmic radiation, ancient machinery, or impossible biology, step up the effect die.
SFX: Everybody Knows Somebody. When a character creates an Asset using Crime, Cosmic, Menace, or Psych in Knowhere, step up the effect die if they accept a favor, debt, rumor, or unwanted attention as a complication.
Limit: Unstable Infrastructure. Shutdown Spaceport Systems, Mining Equipment, or Zero-G Zones and add a d8 to the doom pool. Recover during a Transition Scene or when someone makes repairs against the doom pool.
Limit: No Real Law. When characters rely on official authority, legal procedure, or jurisdiction to control a scene, add a d6 to the doom pool and step down the relevant Asset or Specialty.
Limit: Ancient Dead Thing. Count 1s and 2s as opportunities when using Celestial Remnants for precise, safe, or controlled effects. Knowhere’s power is vast, but it was never built for mortal hands.
Station Lockdown, Bounty Hunters Everywhere, , Gang War Brewing, Failing Gravity, Celestial Radiation Leak, Panicked Alien Crowds, Docking Bay Firefight, No One Talks for Free, Nova Corps Sweep, Ancient Machinery Awakens