Marvel Plot Points

A fan site for the Marvel Heroic Roleplaying Game by Margaret Weis Productions

Item Power Set: The Infinity Gauntlet

The Infinity Gauntlet is the only item capable of safely channelling the Infinity Gems together, allowing a mortal, god, titan, or cosmic being to impose their will on existence.

This version starts as an empty item power set. Each Infinity Gem placed into it adds one Power and one SFX. The more Gems it holds, the more dangerous it becomes.

Item Power Set: Infinity Gauntlet

Cosmic Conduit d8, Mystic Artifact d8

SFX: Socket the Gem: When you place an Infinity Gem into the Gauntlet, add that Gem’s Power and SFX to this power set. Each Gem must be acquired separately in the story.

SFX: Unified Channel: When using a Power granted by an Infinity Gem, you may also include Cosmic Conduit d8 in the same dice pool.

Limit: Empty Vessel: Without at least one Infinity Gem, the Gauntlet is only a legendary artifact. Shut down all Gem-based powers until at least one Gem is socketed. Gain 1 PP.

Limit: Coveted by the Cosmos: The Gauntlet is desired by gods, tyrants, cosmic entities, sorcerers, empires, and madmen. Step up the Doom Pool when its presence becomes known. Gain 1 PP.

Limit: Unfit Bearer: When you use two or more Gem Powers in the same roll, choose one: take d10 mental or physical stress, step up the Doom Pool’s highest die, or shut down one Gem Power until the next scene. Gain 1 PP.

Socketed Gems

Space Gem

Power Added: Space Control d12

SFX: There Is No Distance

Spend 1 PP to appear anywhere in the scene, move another character anywhere in the scene, bypass a barrier, or instantly reach any known location. If opposed, add Space Control d12 and step up the effect die.

Mind Gem

Power Added: Mind Control d12

SFX: Every Thought Laid Bare

When reading thoughts, controlling minds, creating psychic illusions, attacking mentally, or uncovering hidden motives, add Mind Control d12. On a successful effect of d10 or higher, you may also create a Revealed Secret, False Memory, Controlled, or Psychic Overload Complication.

Soul Gem

Power Added: Soul Manipulation d12

SFX: The Gem Hungers: When you inflict emotional or mental stress with Soul Manipulation, spend 1 PP to convert the stress into a Soul-Trapped Complication. At d12+, the target may be drawn into the Soul World, separated from their body, or spiritually imprisoned.

Reality Gem

Power Added: Reality Warping d12

SFX: That Was Never True: Spend 1 PP to rewrite one fact in the scene: the door was always open, the weapon was never loaded, the bridge was never broken, the guards remember you as an ally, or the battlefield has become something impossible. If this directly defeats a major threat, the Watcher may oppose with the Doom Pool.

Time Gem

Power Added: Time Control d12

SFX: Second Chance: Spend 1 PP after rolling a dice pool that includes Time Control d12 to reroll the entire pool. You must keep the second result. You may describe this as rewinding a moment, acting on precognition, trapping someone in a loop, or stealing a better outcome from the future.

Power Gem

Power Added: Infinite Power d12

SFX: Fuel the Impossible: When using another Gem Power, add Infinite Power d12 to the dice pool. If the action succeeds, step up the effect die. If the action already uses Infinite Power d12 by itself, you may instead double it.

Combined Gem Rules

Two Gems Socketed

SFX: Cosmic Synergy: When you use two Gem Powers in the same roll, add a d8 and keep an additional effect die.

Three Gems Socketed

SFX: Local Omnipotence: Spend 1 PP to create a d12 Asset or d12 Complication representing a major alteration to the scene: frozen armies, rewritten terrain, opened portals, shattered minds, resurrected spirits, or impossible force.

Four Gems Socketed

SFX: Kneel Before Infinity: Against mobs, armies, vehicles, buildings, or non-cosmic threats, double one Gem Power die.

Five Gems Socketed

SFX: Almost a God: Spend 1 PP to ignore one type of stress, trauma, Complication, environmental hazard, or attack for one action, provided one of the socketed Gems could plausibly counter it.

Six Gems Socketed

When all six Gems are placed in the Gauntlet, add:

Power Added: Supreme Mastery d12

SFX: Snap of the Fingers: Spend 1 PP and add Supreme Mastery d12 to a roll affecting any number of targets in the scene, on the planet, or across a cosmic scale. Add a d6 and keep an additional effect die for each target, group, or category affected.

SFX: Nothing Is Impossible: Spend 1 PP to declare an impossible narrative effect: erase an army, restore the dead, rewrite a timeline, imprison a god, extinguish a star, create life, or reshape reality. The Watcher may oppose with the Doom Pool. If the effect would end the event outright, the Watcher may require a transition scene, a cosmic challenge, or a terrible price.

Limit: The Bearer Remains: The Gauntlet magnifies the wielder’s flaws. Pride, grief, obsession, fear, insecurity, divided attention, or emotional instability may be used against the bearer. When this happens, the Watcher may create a d12 Complication and give the bearer 1 PP.

Limit: The Universe Pushes Back: When the completed Gauntlet is used for a cosmic-scale effect, add d12 to the Doom Pool. The consequences may include cosmic judgment, paradox, rebellion among the Gems, damage to the wielder, attention from abstract entities, or reality trying to heal itself.

About Mark Meredith

Unknown's avatar
Mark is a military veteran, game designer, a believer in the oxford comma, and an all-around nerd.

Leave a comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Information

This entry was posted on September 13, 2026 by in Item Power Set.

Navigation

All images and names of characters and locations, unless expressly stated and are ™ & © Marvel & Subs. Used without permission.

Heroic Roleplaying & the Cortex Plus system ™ Margaret Weis Productions, Ltd.

This website is a work of fandom and is not intended to profit from or infringe on the rights of Marvel or Margaret Weis Productions, Ltd.

AI Policy: Our policy is simple: we do not use AI to create any of the content on this site. Everything we publish is 100% human-made by fans of Marvel Heroic Roleplaying who love the game and want to create free resources for other players and Watchers to use at their own tables.