
Ego is an immense sentient bio-verse whose atmosphere, oceans, mountains, and inner organs are all extensions of a single consciousness. He can reshape his surface, generate antibody creatures, manipulate weather and planetary forces, project enormous psionic energies, consume matter to restore himself, and travel through space at faster-than-light speeds. His consciousness is concentrated within a colossal brain beneath his surface. Unlike the MCU version, this Ego is not a Celestial and has no familial connection to Star-Lord.
Solo d10, Buddy d6, Team d8
I Am Ego!
Every Mountain, Ocean, and Storm Is Me
A Pride as Vast as a World
Cosmic Flight d12, Cosmic Senses d10, Godlike Durability d12, Molecular Mastery d12, Planetary Strength d12, Weather Mastery d10
SFX: Planetary Scale: When acting against armies, fleets, colossal creatures, or similarly massive targets, add a d10 and step up Ego’s effect die.
SFX: Living Terrain: Spend a doom die to create a complication anywhere on or within Ego using that die’s rating. Examples include Crushing Gravity, Seismic Rupture, Devouring Jungle, Lava Flood, Living Cavern Walls, or Toxic Atmosphere. Ego may maintain a number of these complications equal to the number of heroes currently on his surface.
SFX: The Entire World Strikes: Against multiple targets on Ego’s surface, add a d6 and keep an additional effect die for each additional target.
SFX: Invulnerable World: Spend a d8 or larger doom die to ignore physical stress or physical trauma from an attack that neither targets Ego’s central brain nor possesses an appropriate cosmic-scale effect.
SFX: Reconstitute the Bio-Verse: When Ego uses Molecular Mastery in a recovery action, double the power die. Ego may also spend a d10 from the doom pool to step back physical trauma.
Limit: Central Brain: An action that successfully reaches and directly attacks Ego’s brain ignores Invulnerable World and steps up its effect die. If Ego’s central brain is stressed out, shut down The Living Planet and remove Ego from the scene. He may eventually regenerate unless the brain is completely destroyed or contained.
Limit: Planet-Sized: Ego cannot enter ordinary buildings, vehicles, or similarly human-scale environments. When interaction requires a humanoid presence, he must communicate telepathically, reshape part of his surface, or create an antibody manifestation.
Cosmic Energy Blast d12, Emotion Control d10, Psychic Blast d12, Telepathy d12
SFX: Everywhere Is Ego: When using Telepathy, Psychic Blast, or Emotion Control against a target anywhere on or inside Ego, double the relevant power die.
SFX: Psychic Dominion: When inflicting mental or emotional stress, add a d6 and step up Ego’s effect die.
SFX: Cosmic Bombardment: Against multiple ships or distant targets, add a d6 and keep an additional effect die for each doom die spent.
SFX: Consume and Replenish: When Ego inflicts physical stress on a spacecraft, artificial structure, planetary body, or energy-based lifeform using Cosmic Energy Blast or Molecular Mastery, step back one of Ego’s stress types by one. Instead of inflicting stress, Ego may use his effect die to create an Absorbed Into Ego complication.
SFX: Voice of a World: When Ego creates an asset or complication through intimidation, temptation, or promises of cosmic knowledge, step up the effect die and make it persistent for the scene.
Limit: Monumental Ego: When an opponent publicly humiliates Ego, tricks him into demonstrating his superiority, or proves that another being possesses greater cosmic power, step up any emotional stress inflicted and add a d6 to the doom pool.
Limit: Psychic Instability: When Ego takes mental trauma, shut down Emotion Control and step back Telepathy until the trauma is recovered.
Cosmic Grandmaster d12, Menace Grandmaster d12, Psych Master d10, Science Master d10
Ego can form humanoid warriors, tentacles, predatory creatures, and other defensive organisms directly from his living mass.

Team 5d8
Living Tissue Given Shape
Mindless Extensions of Ego
Enhanced Durability d8, Enhanced Strength d8, Stretching d8
SFX: Endless Reinforcements: At the beginning of an Action Scene on Ego’s surface, spend a doom die to restore one Team die of equal or smaller size.
SFX: Swarming Defenders: When targeting a single opponent, add a d6 and step up physical stress inflicted.
Limit: Mob Cohesion: Antibodies use multiple Team dice. Each time the mob takes stress, remove one Team die equal to or smaller than the stress inflicted.
Limit: Extensions of Ego: When Ego’s central brain is stressed out, destroyed, or completely cut off from the antibodies, immediately remove the mob from the scene.
Combat Expert d8