The Reality Gem does not bend the rules. It replaces them. Matter, causality, physics, identity, and possibility all become soft clay.
Reality Warping d12, Matter Transmutation d12, Illusions d12, Molecular Control d10, Shapeshifting d10, Probability Control d10
SFX: That Was Never True: Spend 1 PP to rewrite a detail in the scene: a door was always open, the weapon was never loaded, the bridge was never broken, the guards remember you as authorized, or the floor has become water.
SFX: Impossible Effect: When creating Assets or Complications through reality alteration, step up the effect die. On an extraordinary success, make the Asset or Complication persistent for the rest of the scene.
SFX: Turn the World Inside Out: Against multiple targets in the same area, add a d6 and keep an additional effect die for each extra target.
SFX: Laws Are Optional: Spend 1 PP to ignore one environmental hazard, physical impossibility, scientific law, or mundane defense for one action.
SFX: Cosmic Mastery: Spend 1 PP to use any Reality Gem power to create a d12 Asset or inflict a d12 Complication if the fiction supports it.
SFX: Godlike Scale: Against ordinary mortals, soldiers, mobs, vehicles, or buildings, step up or double one Reality Gem power die.
Limit: Reality Pushes Back: When you roll an opportunity using Reality Warping, the Watcher may create a paradox, mutation, unstable duplicate, false memory, or cosmic backlash Complication equal to the highest rolling die in the Doom Pool. Gain 1 PP.
Limit: Coveted by the Cosmos: Shut down the Reality Gem power set when the Gem is taken, hidden from the wielder, psychically severed, or placed beyond reach. Gain 1 PP. Activate an opportunity to recover the Gem.
Limit: Unfit Vessel: When you use more than one Reality Gem power in a single roll, step up the lowest die in the Doom Pool or take d10 mental or physical stress, Watcher’s choice.