The Mind Gem opens every thought, dream, fear, memory, instinct, and buried self. It is not just telepathy; it is command over consciousness.
Telepathy d12, Mind Control d12, Psychic Blast d12, Illusions d10, Enhanced Senses d10, Dream Manipulation d10
SFX: Every Thought Is Open: When reading minds, piercing deception, locating a consciousness, or understanding an enemy’s intent, add Telepathy d12 and step up your effect die.
SFX: No Secrets from Me: Spend 1 PP to ask the Watcher one direct question about a target’s memories, motives, fears, or hidden agenda. The answer must be useful, though it may be disturbing or incomplete.
SFX: Puppet Strings: When creating a mental Complication such as Controlled, Confused, Terrified, Asleep, or False Memory, step up the effect die. Against mobs, keep an additional effect die.
SFX: Psychic Overwrite: Spend 1 PP to replace mental stress you inflict with a persistent mental Complication of the same die size.
SFX: Cosmic Mastery: Spend 1 PP to use any Mind Gem power to create a d12 Asset or inflict a d12 Complication if the fiction supports it.
SFX: Godlike Scale: Against ordinary mortals, soldiers, mobs, vehicles, or buildings, step up or double one Mind Gem power die.
Limit: Too Many Minds: When you scan a crowd, planet, battlefield, or cosmic intelligence, step up emotional or mental stress from the result by +1. Gain 1 PP.
Limit: Coveted by the Cosmos: Shut down the Mind Gem power set when the Gem is taken, hidden from the wielder, psychically severed, or placed beyond reach. Gain 1 PP. Activate an opportunity to recover the Gem.
Limit: Unfit Vessel: When you use more than one Mind Gem power in a single roll, step up the lowest die in the Doom Pool or take d10 mental or physical stress, Watcher’s choice.