Marvel Plot Points

A fan site for the Marvel Heroic Roleplaying Game by Margaret Weis Productions

Video: The MCU’s Super-Powered Characterization

Monday kicks off the beginning of the Marvel Cinematic Universe Sourcebook with Iron Man and his first foe. Before that, I wanted to share a great video I found talking … Continue reading

January 25, 2019 · Leave a comment

Simultaneous Combat Rules

Because of the nature of PBEMs, and the difficulty of getting players to post Reaction Pools in a timely manner, I devised and implemented Simultaneous Combat rules in our Fearsome … Continue reading

July 24, 2017 · 2 Comments

Why I Use Milestones (And Why You Should, Too)

A Rebuttal To ‘Why I Stopped Using Milestones’ Generally, we in the bullpen at Plot Points are in editorial agreement on the content we post.  Most of what we post … Continue reading

July 17, 2017 · 3 Comments

Reskinning Marvel Heroic: Not Just for Superheroes

When you breakdown almost any game (especially RPG) they are composed basically of a mathematical framework (crunch) and a layer of cosmetic flavoring (flumph). Usually actions and conflicts are resolved … Continue reading

February 21, 2015 · 8 Comments

Every Man a Team: Running Multiple Characters at Once

A couple of weeks ago, we had a commenter ask how he could have one of his players play both Fitz and Simmons of Agents of S.H.I.E.L.D. at the same … Continue reading

December 23, 2014 · 4 Comments

Traitors in our Midst: How to Handle Double-Agents In-Game

The revelations of Captain America: Winter Soldier and Agents of S.H.I.E.L.D. left fans reeling upon the discovery that Hydra had infiltrated S.H.I.E.L.D. (Spoilers, but if you’re reading a website devoted … Continue reading

December 15, 2014 · 10 Comments

Damage Control: New Powers and SFX (Part 2)

Last time, I worked out a couple power trait home rules that have been out there. A good reading of the rules shows them to be unnecessary. Now, I will … Continue reading

February 24, 2014 · 8 Comments

Damage Control: New Powers and SFX (Part 1)

I want to start this series off  with a discussion about Power Sets. Some of the things I have found outline powers and abilities that are missing from Marvel Heroic Roleplaying … Continue reading

February 24, 2014 · 6 Comments

SUCCESS, BUT AT WHAT COST?

Heroic Role-Playing is a type of RPG often referred to as a narrative-driven game.  Such games focus more on the storytelling and character development than on such game concerns as … Continue reading

February 19, 2014 · 3 Comments

Damage Control: An Introduction

Now that the game has been out of print (plus whatever the digital equivalent is), I have been searching around for resources for the game. Mainly I’ve been looking around … Continue reading

February 19, 2014 · 5 Comments

Specific Rules Questions: Chases and Throwing One Character at Another

I’m noticing certain trends now that Marvel Heroic Roleplaying has passed on. Some time has passed and fans of the game are emerging. With this emergence I am seeing a surge … Continue reading

February 15, 2014 · 5 Comments

Liberty and Justice for All (Addendum): The Right to a Separate Identity

One of the provisions of the MRA deals with the registering and maintaining of secondary legal identities kept apart and private by the government.  This secondary identity would not be … Continue reading

January 10, 2013 · Leave a comment

Why You HAVE TO Go and Make Things So Complicated

Complications. People often wonder why we should use them. They don’t seem to offer much mechanically to a conflict, other than a possible fourth (or more) type of stress. It’s true that … Continue reading

June 21, 2012 · 13 Comments

Incorporating Item Power Sets

What, you didn’t think you would go a whole week without hearing from me did you? Let me just say up front that this article is really by all of … Continue reading

April 26, 2012 · 10 Comments

Dynamic Initiative

The turn order system implemented by the Marvel Heroic RPG is a whole new kind of beast. Where once the DM (or GM in some systems) would call out, “Roll … Continue reading

April 18, 2012 · 5 Comments

The Doom Pool Economics – How The Marvel RPG Balances Itself According to Party Size

Every RPG, even ones able to support large or small groups, is designed for an “ideal” party size. For example: Dungeons and Dragons need at least one player covering each … Continue reading

April 4, 2012 · 10 Comments

Sideways Development – The Marvel Way to Level Up

Editor’s note: I’d like to welcome our newest contributor, Filipe Mascarenhas from distant Brazil! Welcome to the crew, Felipe. You can see Felipe’s bio over on our Contact Us page. … Continue reading

March 28, 2012 · 15 Comments

Play This Universe: Earth-98 (Realtime)

There are a massive amount of Marvel Universes out there. Most people know of the primary Marvel Universe, designated 616, as well as the film universe, which includes Iron Man, … Continue reading

March 16, 2012 · 2 Comments

Online DM Presents Marvel Heroic Framework for MapTool

The Online Dungeon Master (who’s site I designed), has written up some amazing code for the Marvel Heroic Roleplaying Game. He’s on his second draft now, and he’s made a … Continue reading

March 14, 2012 · 3 Comments

Borrowing Ideas From the Comics

The PDF of the Marvel Heroic Roleplaying Game is out. You want to play. How do you come up with a plot for your game? Here’s your answer. Steal from the … Continue reading

March 6, 2012 · 3 Comments

My Tabletop Setup

Today I thought I’d show you what I’ve been working on with my Marvel Heroic board. The art on the building is modified to fit from WorldWorks Games. Someone in … Continue reading

March 5, 2012 · 3 Comments

The Sliding Timeline of the Marvel Universe

Marvel has what’s known as a “sliding timeline”. Unlike DC, which just likes to reset the universe every couple of years, Marvel characters slowly age as time goes on. It … Continue reading

March 4, 2012 · 3 Comments

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