A fan site for the Marvel Heroic Roleplaying Game by Margaret Weis Productions
Time set: Present.
The scene starts right after the heroes overcome Lucia, either letting the explosion go off or preventing it.
At this point during the event the heroes learn that, a year ago they were involved in a black ops mission led by Nick Fury to take down Lucia Von Bardas, the Prime Minister of Latveria at the time. The heroes had no recollection of the mission, because, after completing it, Fury used some kind of device to wipe out their memory. Colonel Fury only did that because he went behind the curtains leading an unapproved mission that would have had major diplomatic consequences if its knowledge went out in the open.
When the final battle is over the players may present the desire to do certain actions, such as:
Plot-wise the only relevant action to the story is the final (verbal) confrontation with Nick Fury, although you may not want to force or railroad the players into it, so you may let them do one or two small actions before facing the truth. BUT DON’T LET THE HEAT OF THE MOMENT COOL DOWN. Since no one likes to be used the heroes will likely confront Fury.
Either as a watcher character or being run by a player, Nick Fury will most likely try to convince the heroes that the actions taken where the only viable and right way.
Although, not probable, the heroes may accept Fury’s arguments and let him go, siding with him and helping him get off the radar, now that he officially went rogue on S.H.I.E.L.D.
On the other hand, a more viable outcome of the dialog is that, after all that happened the heroes won’t let Fury talk his way out of the consequences. In that case, when any hero makes an attack against Fury, you should describe that when the attack hits, Fury falls on the ground, his skin starts to melt revealing a robotic humanoid form underneath it. It’s a Life Model Decoy! The real Nick Fury is nowhere to be seen.