Marvel Plot Points

A fan site for the Marvel Heroic Roleplaying Game by Margaret Weis Productions

Event Idea: Age of Annihilation

The Annihilation Wave was not repelled. Annihilus breached the walls of the Negative Zone and poured into the universe with unchecked fury. Xandar fell. The Kree Empire shattered. Earth’s defenses crumbled. One by one, heroes were consumed by the swarm. Galactus himself was pulled into the breach, and Annihilus fed on his corpse.

Now, he is Annihilus the Eternal, devourer of realities, and he has reshaped the universe into a hive of cold logic, endless hunger, and insectile obedience. Star systems are cocoons. Planets are eggs. Life serves only to feed the next wave.

Earth is silent. But not dead.

Age of Annihilus imagines a universe where the Annihilation Wave was never stopped. The Negative Zone burst open, entire empires collapsed, and the swarm consumed system after system until the galaxy itself became a hive.

This is cosmic horror Marvel style. The horror of watching entire civilizations disappear beneath an endless tide.

The heroes are some of the last sparks left in a dying universe.

The Premise

The Annihilation Wave won.

The Nova Corps fell. Xandar burned. The Kree Empire fractured. Even beings like Galactus could not halt the advance forever. Annihilus consumed world after world until he transformed from conqueror into something closer to a force of nature.

Earth survives, barely. It has become Harvest Node Theta, a world stripped for resources and infested with hive structures stretching miles into the sky. Humanity hides underground while the swarm converts oceans, cities, and even the atmosphere into fuel for expansion.

Most heroes are dead.

The survivors are scarred, desperate, and exhausted. They fight because surrender means becoming part of the hive.

Hive spores infect civilians. Entire districts collapse into organic tunnels. Gravity distorts near Negative Zone breaches. Space itself feels diseased.

Players should constantly feel like they are one step away from being overwhelmed.

That creates fantastic opportunities for Complications:

  • “Infested by Hive Spores”
  • “Radiation Scarring”
  • “Swarm Panic”
  • “Negative Zone Corruption”
  • “Running on Exhaustion”

This kind of setting rewards desperate heroics. Marvel Heroic shines when characters push themselves too far because they believe saving people matters.

The Universe After the Fall

The visual identity of this setting should feel oppressive and alien. The stars are dimmer because entire systems have been harvested. Hive fleets drift like living storms across the galaxy. Worlds are transformed into breeding grounds covered in chitinous towers and pulsing sacs.

Even familiar Marvel locations have changed.

Earth: Cities are hollowed out nests. Survivors travel through abandoned subway systems and ruined Stark bunkers while avoiding swarm patrols overhead.

Knowhere: Now one of the last surviving resistance hubs. Packed with refugees, smugglers, mercenaries, and broken heroes.

Wakanda: Shielded for years behind advanced defenses, but now partially breached. Vibranium has become one of the few substances capable of damaging higher-tier hive creatures.

The Moon: Converted into a massive breeding world. Hive queens gestate beneath the surface while bio-ships launch constantly toward distant systems.

The Negative Zone: No longer separate from reality. Tears between dimensions appear constantly, warping space and mutating living creatures.

Every location should remind players that the universe is losing.

Using the Doom Pool

This campaign should feature a large, aggressive Doom Pool.

The swarm is endless. It does not tire, negotiate, or retreat. The Doom Pool represents the sheer inevitability of the invasion.

Spend Doom dice freely to introduce:

  • Endless reinforcements
  • Hive mutations
  • Environmental collapse
  • Psychic swarm interference
  • Negative Zone ruptures
  • Massive collateral damage
  • Civilians caught in danger
  • Power failures
  • Oxygen loss in space scenes

Great Character Choices

Certain Marvel heroes really stand out in this kind of setting.

Nova: Richard Rider practically defines this era. He carries survivor’s guilt, impossible responsibility, and the weight of entire dead civilizations.

Silver Surfer: A cosmic wanderer moving through the ruins of consumed worlds feels perfectly tragic here. He becomes a symbol that hope still exists somewhere beyond the swarm.

Rocket Raccoon: Rocket thrives in desperate war stories. He can scavenge impossible weapons, lead evacuation missions, and keep morale alive through sheer stubbornness.

Doctor Doom: Doom in a losing universe is fascinating. He hates Annihilus because the swarm reduces everything to instinct and consumption. Doom demands control, intellect, and superiority.

Spider-Man: Peter Parker becomes the emotional core of the setting. Watching someone who normally protects neighborhoods struggle in a collapsing galaxy gives the campaign humanity.

Captain Marvel: Carol Danvers works perfectly as a military commander trying to coordinate resistance cells across shattered systems.

Scene Ideas

The Last Nova Beacon: A damaged Nova Corps distress signal activates from inside a hive-controlled world. The heroes must determine whether survivors remain or if it is a trap.

The Breach Beneath Manhattan: A Negative Zone tear opens beneath the ruins of New York. Strange creatures emerge that even the swarm fears.

The Galactus Engine: The resistance discovers fragments of Galactus’s technology hidden inside a dead planet. Using it could destroy an entire hive fleet, but may also consume nearby systems.

The Living Planet: An infested world awakens as a twisted version of Ego the Living Planet. Entire continents shift to consume incoming ships.

Evacuation Run: A hidden refugee convoy is preparing to leave Earth. The players must buy enough time for thousands of civilians to escape while the swarm descends.

Distinctions for the Setting

Encourage players to build characters shaped by endless war and survival.

Good Distinctions include:

  • “Last Survivor of Xandar”
  • “The Swarm Took Everything”
  • “I Fight Because Someone Has To”
  • “Scavenger of Dead Worlds”
  • “Negative Zone Touched”
  • “Hope Is Worth Dying For”

The Central Theme

Age of Annihilus is about resistance in the face of extinction. Annihilus does not hate life. He consumes it because that is simply what he does. The swarm reduces existence to hunger, instinct, and survival. The heroes stand against that by choosing compassion, sacrifice, and hope anyway.

That is what gives the setting emotional weight: the players are not fighting because victory is guaranteed, but because surrender would mean accepting a universe where individuality, beauty, and heroism no longer matter.

About Mark Meredith

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Mark is a military veteran, game designer, a believer in the oxford comma, and an all-around nerd.

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This entry was posted on June 2, 2026 by in Annihilation, Events.

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