Marvel Plot Points

A fan site for the Marvel Heroic Roleplaying Game by Margaret Weis Productions

Location Datafile: Train Yard

Train Yard

Distinctions

Endless Rows of Freight Cars
Shifting Tracks and Signal Lights
Noisy, Industrial Environment

Power Set: Industrial Rail Yard

Moving Trains d8
Heavy Cargo d6
Signal and Control Towers d6
Confusing Layout d8
Dangerous Machinery d10

SFX: Shifting Terrain: Step up Moving Trains or Dangerous Machinery to create sudden hazards.

SFX: Environmental Use: Spend 1 PP to create a d8 Asset, such as a swinging crane, loose cargo, or signal control.

SFX: Ambush Potential: Step up Confusing Layout for stealth, surprise attacks, or escapes.

Limit: Civilian Workers: Step up Doom when train workers or bystanders are endangered.

Limit: Industrial Accidents: Gain 1 PP when moving machinery backfires or causes damage.

Limit: Limited Visibility: Gain 1 PP when fog, darkness, smoke, or steam hinders perception.

Stress Tracks

Structural d6–d12
Chaos d6–d12

If stress steps past d12, the train yard suffers Trauma: derailment, catastrophic yard fire, collapsed control tower, or a hazardous spill.

Example Complications

Slippery Oil Spill
Loose Cargo
Runaway Train
Tower Collapse

About Mark Meredith

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Mark is a military veteran, game designer, a believer in the oxford comma, and an all-around nerd.

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This entry was posted on May 27, 2026 by in Uncategorized.

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