Adam Brashear, better known as Blue Marvel, is one of the most powerful heroes on Earth, a brilliant physicist whose antimatter-powered body grants him immense strength, flight, invulnerability, and mastery over cosmic energy. After years spent in obscurity, he emerged once more as a trusted Avenger and mentor, using both his extraordinary intellect and incredible power to confront threats beyond the reach of almost any other hero. Though capable of unimaginable destruction, Blue Marvel is defined by his restraint, believing that true strength lies in knowing when not to use it.
Solo d10, Buddy d8, Team d6
The Most Powerful Man You’ve Never Heard Of
Scientist, Hero, and Living Reactor
A Mind Built for Tomorrow
Cosmic Energy Manipulation d12, Superhuman Durability d12, Superhuman Strength d12, Flight d10, Enhanced Reflexes d10, Enhanced Senses d10
SFX: Area Attack. Add a d6 and keep an additional effect die for energy attacks against multiple targets.
SFX: Cosmic Devastation. Step up or double Cosmic Energy Manipulation on an attack. Remove the highest rolling die and gain 1 PP.
SFX: Invulnerability. Spend 1 PP to ignore physical stress, trauma, or complications unless caused by a cosmic-scale source.
SFX: Shockwave. On a successful melee attack, spend 1 PP to affect every target in the scene within reach. Add a d6 and keep an additional effect die.
Limit: Living Reactor. Shutdown any power in this power set to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.
Limit: Holding Back. When Blue Marvel chooses to avoid using his full power, step back a power in this set and gain 1 PP.
Combat Expert d10, Cosmic Grandmaster d12, Menace Expert d10, Psych Expert d8, Vehicle Expert d8
1 XP when you choose restraint over overwhelming force.
3 XP when your efforts to protect others place you at a tactical disadvantage.
10 XP when you either unleash your full power to save the world or willingly step aside and trust others to carry the burden.
1 XP when you create an asset, solve a problem through science, or offer guidance to a younger hero.
3 XP when your scientific knowledge changes the course of a crisis.
10 XP when you permanently transform society through a breakthrough discovery or sacrifice a scientific achievement to save lives.