
A.I.M. (Advanced Idea Mechanics) is a scientific terrorist organization dedicated to pushing the boundaries of technology without regard for ethics or human cost. Staffed by brilliant scientists and engineers hidden behind their iconic yellow hazmat suits, A.I.M. routinely develops world-threatening weapons, artificial intelligences, genetic experiments, and reality-altering devices. Their obsession with discovery often places them at odds with heroes like Iron Man, the Avengers, and the Fantastic Four. Whether serving as masterminds behind global conspiracies or unleashing catastrophic experiments, A.I.M. proves that unchecked genius can be every bit as dangerous as any supervillain.
Market Presence: Global d10
Science Without Morality, Beekeepers With Doomsday Patents, Every Failure Becomes Another Experiment
Experimental Science d12, Advanced Weapons d10, Artificial Intelligence d10, Genetic Engineering d8
SFX: Mad Breakthrough. When creating a Science or Tech Asset, step up the effect die. If the roll includes an opportunity, also create a science-based complication.
SFX: Area Attack. Add a d6 and keep an additional effect die for each additional target.
SFX: Weaponized Discovery. Step up or double Experimental Science when turning research, artifacts, or stolen technology into a weapon.
SFX: Too Big to Fail. When rolling against an individual or a group that is less than a tenth your size, add :d8: and keep a third die for your total.
Limit: Unstable Prototype. Shutdown a Superscience Collective power and add a die to the Doom Pool. Recover by activating an opportunity or during a Transition Scene.
Secret Laboratories d10, Arms Trafficking d8, Corporate Espionage d10, A.I.M. Agents d8
SFX: Hidden Lab. Step down a die in the Doom Pool to reveal a previously unknown A.I.M. facility, safehouse, front company, or escape route.
SFX: Disposable Beekeepers. Shutdown A.I.M. Agents to remove stress from an A.I.M.-affiliated Mob or Watcher character.
SFX: Stolen Research. Double Corporate Espionage when stealing, reverse-engineering, or corrupting another group’s technology.
Limit: Fractured Cells. Add a die from the Doom Pool when an A.I.M. cell acts independently, ignores orders, or pursues its own reckless agenda.
Business Expert d8, Crime Master d10, Science Master d10, Tech Master d10, Menace Expert d8
Reputation
Operational
Financial
A.I.M. should feel like a criminal corporation, a cult of genius, and a terrorist science lab all at once. They’re perfect when you want henchmen with weird gadgets, impossible facilities, unstable experiments, and a new disaster waiting behind every sealed door.