Marvel Plot Points

A fan site for the Marvel Heroic Roleplaying Game by Margaret Weis Productions

Hero Datafile: Voyager

Valerie Vector, known as Voyager, is the daughter of the Grandmaster, gifted with the ability to bend space, manipulate memories, and traverse the cosmos. Introduced as a “lost Avenger,” it was eventually revealed that her history with Earth’s Mightiest Heroes had been artificially implanted into the minds of nearly everyone on Earth. Despite the deception, Voyager chose to become a genuine hero, seeking to earn through her actions the place among the Avengers that she once possessed only through illusion.

Voyager

VA NEE GAST / VALERIE VECTOR

Affiliations

Solo d8, Buddy d6, Team d10

Distinctions

The Avenger Who Never Was, Daughter of the Grandmaster, Seeking a Place She Actually Earned

Power Sets

QUANTUM VOYAGER

Teleportation d12, Flight d8, Time Travel d10, Spatial Awareness d10, Cosmic Durability d8

SFX: Everywhere at Once. Add a d6 and keep an additional effect die when using Teleportation to move multiple allies, civilians, or enemies.

SFX: Impossible Angle. On an attack using Teleportation, step up or double Teleportation. Remove the highest rolling die and gain 1 PP.

SFX: Far Shore Passage. Spend 1 PP to teleport yourself and others to or from an impossible, cosmic, or metaphysical location.

SFX: Vanishing Rescue. Spend 1 PP to take physical stress intended for a nearby ally, then immediately move that ally out of danger.

Limit: Quantum Exhaustion. Shutdown Teleportation or Time Travel and gain 1 PP. Recover during a Transition Scene or by activating an opportunity.

MEMORY-WOVEN LEGACY

Memory Manipulation d10, Psychic Influence d8, Illusions d8

SFX: I Was Always There. When creating a false-memory asset or complication, add a d6 and step up your effect die.

SFX: Rewritten History. Spend 1 PP to create a scene distinction based on altered memories, such as Old Friend of the Avengers or You Remember Me Differently.

SFX: Emotional Anchor. When helping an ally recover emotional or mental stress, add Memory Manipulation to the recovery roll.

Limit: The Truth Breaks Through. When someone exposes or proves your memory alterations, shutdown MEMORY-WOVEN LEGACY and gain 1 PP. Recover during a Transition Scene.

Limit: Organic Minds Only. Memory Manipulation cannot affect synthetic minds, machines, or beings without conventional memory structures.

Specialties

Cosmic Expert d10, Covert Expert d8, Menace Expert d8, Psych Expert d10, Vehicle Expert d8

Milestones

EARNED, NOT INSERTED

1 XP when you reference your false history as an Avenger or are confronted by someone who doubts your place among heroes.

3 XP when you choose honesty over the easier path of memory manipulation.

10 XP when you either accept a permanent place among Earth’s heroes or leave them behind because you still believe you haven’t earned it.

CHILD OF THE GAME

1 XP when you recognize a contest, wager, trap, or cosmic game before anyone else does.

3 XP when you defy the Grandmaster, the Elders, or another cosmic manipulator.

10 XP when you either reject your father’s legacy completely or use his methods to win a greater heroic victory.

About Mark Meredith

Unknown's avatar
Mark is a military veteran, game designer, a believer in the oxford comma, and an all-around nerd.

Leave a comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Information

This entry was posted on September 4, 2026 by in Datafiles.

Navigation

All images and names of characters and locations, unless expressly stated and are ™ & © Marvel & Subs. Used without permission.

Heroic Roleplaying & the Cortex Plus system ™ Margaret Weis Productions, Ltd.

This website is a work of fandom and is not intended to profit from or infringe on the rights of Marvel or Margaret Weis Productions, Ltd.

AI Policy: Our policy is simple: we do not use AI to create any of the content on this site. Everything we publish is 100% human-made by fans of Marvel Heroic Roleplaying who love the game and want to create free resources for other players and Watchers to use at their own tables.