Flight d8, Enhanced Durability d8, Enhanced Sensors d8, Tech Systems d8, Weapons d6
SFX: Four-Part Deployment. Split Fantasticar into up to four independent sections. Add a d6 and step down one vehicle power for each additional section created. Each section may carry one passenger or pilot. Recombine the sections by spending 1 PP or during a transition scene.
SFX: Fantasti-Science Controls. When using Tech Systems to create assets related to navigation, scanning, remote operation, emergency repairs, or weird scientific phenomena, step up or double Tech Systems. Remove the highest rolling die and add three dice for your total.
SFX: Impossible Maneuvering. Spend 1 PP to ignore a complication or environmental hazard related to aerial movement, tight spaces, pursuit, or evasive flying for one action.
SFX: Team Transport. When creating an asset for the whole team involving rapid deployment, evacuation, pursuit, or battlefield repositioning, add a d6 and step up the asset.
SFX: Crash Landing. When you take physical stress while piloting the Fantasticar, you may step down Enhanced Durability for the scene to step down the incoming stress by -1. If this shuts down Enhanced Durability, create a Damaged Fantasticar d8 complication.
Limit: Gear. Shutdown Fantasticar and gain 1 PP. Take an action vs. the doom pool to recover.
Limit: Needs a Pilot. If no hero is actively piloting or remotely controlling the Fantasticar, shutdown Flight, and Weapons. Activate an opportunity or take an action to regain control.
Limit: Not Built for War. Against military-grade weapons, cosmic attacks, or heavy vehicle-scale opposition, change Enhanced Durability into a complication and gain 1 PP. Activate an opportunity or repair the vehicle to recover.