
Spider-Man returns, haunted by the choices made when he made the world forget him. Now living in New York with no support, Peter has to learn to navigate through the world on his own.
Peter Parker, Forgotten Friendly Neighborhood Hero
Solo d10, Buddy d6, Team d8
Friendly Neighborhood Ghost
No One Remembers Peter Parker
With Great Power Comes Great Responsibility
Enhanced Senses d8, Enhanced Stamina d8, Superhuman Reflexes d10, Superhuman Strength d10, Wall-Crawling d6
SFX: Spider-Sense. Spend 1 PP to add Enhanced Senses to your reaction dice pool, or step it up by +1 if it is already in your pool. Reroll all dice in a reaction.
SFX: Second Wind. Before you make an action including a Spider-Powers power, you may move your physical stress die to the doom pool and step up one Spider-Powers power by +1 for this action.
SFX: Greater Responsibility. When you are protecting civilians, preventing collateral damage, or saving someone who has endangered you, add a d6 and step up your effect die by +1. On a failed roll, add a d6 to the doom pool.
Limit: Exhausted. Shutdown any Spider-Powers power to gain 1 PP. Recover by activating an opportunity or during a Transition Scene.
Enhanced Durability d8, Swingline d8, Weapon d8
SFX: Grapple. Add a d6 and step up your effect die by +1 when inflicting a web-related complication on a target.
SFX: Web Tricks. When creating web-related assets, add a d6 and step up your effect die by +1.
SFX: Apartment Workshop. During a Transition Scene, create one Web-Slinging stunt or resource for free at d6. Step it up to d8 by spending 1 PP.
Limit: Homemade Gear. Shutdown Web-Slinging to gain 1 PP when your web fluid runs out, your web-shooters are damaged, or your improvised suit is torn up. Recover by repairing, reloading, or scavenging supplies.
Acrobatic Master d10, Combat Expert d8, Covert Expert d8, Science Expert d8, Tech Expert d8
1 XP when you avoid revealing who Peter Parker is, even when it would make your life easier.
3 XP when your forgotten status costs you a relationship, opportunity, safe place, or chance at normal happiness.
10 XP when you either tell someone the truth about Peter Parker and accept the consequences, or choose to remain forgotten so someone else can have a better life.
1 XP when you stop a street-level crime, help a civilian, or protect your neighborhood without expecting recognition.
3 XP when you choose a small, personal act of heroism over a bigger heroic opportunity.
10 XP when you either rebuild your life around being a local hero, or accept that Spider-Man cannot be only “friendly neighborhood” anymore.