Marvel Plot Points

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Watcher Datafile: Scorpion (MCU)

Previously appearing in Spider-Man: Homecoming, Scorpion is one of Spider-Man’s classic foes. Apparently we’ve never featured Scorpion before, so here you are!

SCORPION

Mac Gargan

Affiliations

Solo d8
Buddy d6
Team d10

Distinctions

“I’ve Got Friends on the Outside”
Professional Criminal with a Personal Grudge
The Spider Ruined Everything

Power Sets

SCORPION COMBAT ARMOR

Enhanced Durability d8, Enhanced Reflexes d8, Enhanced Strength d8, Wall-Crawling d6

SFX: Armored Predator. Spend a d6 from the doom pool to ignore physical stress or trauma unless it was caused by an attack specifically targeting the armor’s exposed components.

SFX: Hydraulic Assault. Step up or double Enhanced Strength for one action. If the action fails, shut down Enhanced Strength and add a d6 to the doom pool. Recover the power by spending a d6 from the doom pool.

SFX: Pounce. When Scorpion attacks from above, across an obstacle, or after rapidly closing the distance, add a d6 and step up the effect die.

SFX: Wall-Crawling Hunter. When using Wall-Crawling to create an advantage through positioning, stealth, or attacking from an unexpected angle, add a d6 and step up the effect die.

Limit: Experimental Armor. When Scorpion takes physical stress from an electrical, magnetic, or technological attack, step up that stress to add a d6 to the doom pool.

Limit: Power Core. Shut down any Scorpion Combat Armor power and step up the lowest die in the doom pool. Spend a d6 from the doom pool to recover the power.

CYBERNETIC TAIL

Prehensile Tail d10, Plasma Stinger d10, Subsonic Vibration Blast d8

SFX: Striking from Behind. When Scorpion attacks a target already engaged with another character, step up or double Prehensile Tail.

SFX: Impaling Strike. Step back Prehensile Tail to step up physical stress inflicted with the attack. If the attack creates trauma, add a d6 to the doom pool.

SFX: Constricting Coil. When creating a complication such as Crushed, Pinned, or Unable to Breathe with Prehensile Tail, add a d6 and step up the effect die.

SFX: Sweeping Tail. Against multiple nearby targets, add a d6 and keep an additional effect die for each additional target. Add a d6 to the doom pool for each additional effect die kept.

SFX: Overcharged Stinger. Double Plasma Stinger for one action. After the action, either shut down Plasma Stinger or add a d8 to the doom pool.

SFX: Concussive Pulse. When using Subsonic Vibration Blast to attack everyone within a confined area, add a d6 and keep an additional effect die for each affected target. Add a d6 to the doom pool for each additional effect die kept.

Limit: Restricted Movement. When Scorpion’s tail is restrained, damaged, or caught in confined surroundings, change Prehensile Tail into a complication of equal size. Recover the power when the complication is removed.

Limit: Integrated Weapon. Shutdown Cybernetic Tail and step up or add a d6 to the doom pool. Spend a d8 from the doom pool to recover the power.

Specialties

Combat Expert d8, Crime Master d10, Menace Expert d8

About Mark Meredith

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Mark is a military veteran, game designer, a believer in the oxford comma, and an all-around nerd.

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This entry was posted on July 29, 2026 by in Uncategorized.

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