
Previously appearing in Spider-Man: Homecoming, Scorpion is one of Spider-Man’s classic foes. Apparently we’ve never featured Scorpion before, so here you are!
Mac Gargan
Solo d8
Buddy d6
Team d10
“I’ve Got Friends on the Outside”
Professional Criminal with a Personal Grudge
The Spider Ruined Everything
Enhanced Durability d8, Enhanced Reflexes d8, Enhanced Strength d8, Wall-Crawling d6
SFX: Armored Predator. Spend a d6 from the doom pool to ignore physical stress or trauma unless it was caused by an attack specifically targeting the armor’s exposed components.
SFX: Hydraulic Assault. Step up or double Enhanced Strength for one action. If the action fails, shut down Enhanced Strength and add a d6 to the doom pool. Recover the power by spending a d6 from the doom pool.
SFX: Pounce. When Scorpion attacks from above, across an obstacle, or after rapidly closing the distance, add a d6 and step up the effect die.
SFX: Wall-Crawling Hunter. When using Wall-Crawling to create an advantage through positioning, stealth, or attacking from an unexpected angle, add a d6 and step up the effect die.
Limit: Experimental Armor. When Scorpion takes physical stress from an electrical, magnetic, or technological attack, step up that stress to add a d6 to the doom pool.
Limit: Power Core. Shut down any Scorpion Combat Armor power and step up the lowest die in the doom pool. Spend a d6 from the doom pool to recover the power.
Prehensile Tail d10, Plasma Stinger d10, Subsonic Vibration Blast d8
SFX: Striking from Behind. When Scorpion attacks a target already engaged with another character, step up or double Prehensile Tail.
SFX: Impaling Strike. Step back Prehensile Tail to step up physical stress inflicted with the attack. If the attack creates trauma, add a d6 to the doom pool.
SFX: Constricting Coil. When creating a complication such as Crushed, Pinned, or Unable to Breathe with Prehensile Tail, add a d6 and step up the effect die.
SFX: Sweeping Tail. Against multiple nearby targets, add a d6 and keep an additional effect die for each additional target. Add a d6 to the doom pool for each additional effect die kept.
SFX: Overcharged Stinger. Double Plasma Stinger for one action. After the action, either shut down Plasma Stinger or add a d8 to the doom pool.
SFX: Concussive Pulse. When using Subsonic Vibration Blast to attack everyone within a confined area, add a d6 and keep an additional effect die for each affected target. Add a d6 to the doom pool for each additional effect die kept.
Limit: Restricted Movement. When Scorpion’s tail is restrained, damaged, or caught in confined surroundings, change Prehensile Tail into a complication of equal size. Recover the power when the complication is removed.
Limit: Integrated Weapon. Shutdown Cybernetic Tail and step up or add a d6 to the doom pool. Spend a d8 from the doom pool to recover the power.
Combat Expert d8, Crime Master d10, Menace Expert d8