A fan site for the Marvel Heroic Roleplaying Game by Margaret Weis Productions
About a month ago I got some guys together on Skype and ran my first full session of MHRPG. Since then I’ve been intending to do this recap post, but life kept happening to me.
The team consisted of:
Odd combination of characters? Absolutely. Did it work? Yes it did.
Since some of these guys had played through Breakout before, and I had recently gotten the Civil War Event pdf, I decide to start the Road to Civil War story-line I assumed that most of these guys had at least looked through the event book, so I wanted a way to throw them a little curve ball. I liked setting the sequence in Washington D.C., but Titanium Man didn’t do anything for me. I also liked the Doctor Doom action scene that is also in Civil War, but the whole fighting over Mjolnir didn’t crank my tractor. Then I thought: COMBINE THEM! (Yes, I sometimes think in Capslock) My idea was just to replace Titanium Man with Doctor Doom and go, but I decided to run the idea by my buddy Mark Meredith. Mark liked the idea, but kicked it up a notch when he said that Doom needed to be testifying before Congress…in full armor. To which I responded, “Yes. Yes he does.” It also gave a nice tie-in to Secret War, as Doom demanded an audience with Congress to discuss the (unofficial) American involvement in the destruction of Castle Doom and assassination of the Latverian Prime Minister. Doom was there ostensibly to encourage the passage of the SHRA in light of this event, but we all know Doom has plans within plans…
Now, that’s pretty much all I’m going to say about the story-line from the game. Seamus is working on a ‘War Journal” post from Punisher’s POV, which I am very much looking forward to reading.
I wanted to take a little time to give you my “lessons learned” from my first real Watcher session. In the hopes that it might help someone else out there.
Overall I think the game went pretty well. Well enough that everybody said they would like to play with this group again. Hopefully that will happen soon. Since this session I’ve run another game of MHRPG for some friends in person. I think I did a much better job that time around, and really built my confidence a lot.
Hey! Ryan a.k.a. Doctor Strange from the session here! It was a great time, and I thought the background of Doom testifying before Congress was a great idea. It was a really good way to tie together the SHRA/Civil War stuff along with the Secret War and other things going on at the time.
Here’s a helpful hint for you players out there: Read your SFXs! I was really excited about rolling a high total with a d12 effect die to bind Doctor Doom up with the Crimson Bands of Cyttorak Complication, and I completely forgot the SFX that let me step up the effect die! It could have been a one-hit K.O. against a rampaging Doctor Doom!
Doom testifying and tying the SHRA into the events of Secret War . . . that’s genius. I am so going to have to steal this idea when I get ready to run Civil War.
My only regret, the naked Deadpool dance to mentally stress out Doom!
Awesome! I’m glad it went well. Wish I got the email to join in earlier; sounds like you guys had a blast and hope to hear more if it goes forward.
And boy will I be watching my inbox more.
My group has cheat sheets including one for the doompool sfx and complications really make the difference
Things I normally consider when I’m running the game:
Grandstanding with multiple effect dice turns out to be an awesome way of building the doom pool in my opinion.
Generating resources and assets also helps a lot.
Activating events in a scene is also a cool way of spending DD.
Refrain from only picturing the dice pools and not the action itself. I always describe exactly what I wanna see in a combat situation and THEN I build my dice pools based on that.
Upgrade minor characters datafiles into major ones if they’re the main villain of a storyline.
Looking forward for our next session, looks like this could be a promissing little sandbox 😀
P.S. Andrew, after re-reading the reflexes trait, turns out I was right about using it for actions involving agility and not only reactions.
I didn’t mean to give you the impression that you could only use Reflexes for reactions. If I did, I was wrong. Some traits naturally lend themselves to actions or reactions, but to me if you can reasonably explain how you are using it then it’s fair game.
I know, it’s ok. It did seem you thought it worked that way, that’s why I ended up looking for it in the book (not that I would judge your final say about anything in the game, as you’ve probably noticed by my game style) 😀
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