Marvel Plot Points

A fan site for the Marvel Heroic Roleplaying Game by Margaret Weis Productions

Damage Control: An Introduction

Now that the game has been out of print (plus whatever the digital equivalent is), I have been searching around for resources for the game. Mainly I’ve been looking around for decent datafiles, and in my search I have found that there are folks who are essentially rewriting the rules. It appears that many of the people who are doing this are missing key elements of how the game works. As a result, I have decided that certain things need to be clarified before attempting to use these new rules in a game. There are questions that need to be asked of each of these new ideas, and I hope we here can provide the answers to the issues these rules cause.

Are we experts on the rules here? I’d like to think we are, but there’s always the chance that there’s something we’re missing. That’s why I invite lively debate on the matter. If something comes along that anyone writing for this site is wrong about, then please call us out. We’ll make our case for what we’ve said or acknowledge our mistake.

Do not mistake the intent of these posts. We are not out trying to offend people. PLEASE don’t take it personally. I know it’s hard sometimes to not take it that way when someone dismantles something in which you are invested. Just remember we are trying to show the strengths of the game where others may have thought there was weakness.

I’d like to approach each of these rules analyses with certain questions in mind. These are (but are not limited to):

  1. Does a rule already exist for this situation?
  2. Does this rule make anything simpler or more complex?
  3. Does this rule create opportunities for abuse?
  4. Does this rule significantly change the playability of the game?
  5. Does this add anything to the game?

My hope is that, more often than not, there is a reasonable explanation that keeps the game playable without stitching together a new rule that could unnecessarily bury the game under a pile of mechanics.

So there’s the mission statement of Damage Control. Please feel free to voice your questions and concerns in the comments. Let’s open the dialogue.

5 comments on “Damage Control: An Introduction

  1. Valerio
    December 30, 2014

    I don’t know if this is the right place to put a question about the rules of the MHRPG, but anyway… how can a Watcher spend doom dice to activate a Player Character’s Limit? What is the size of the dice he has to spend? Many thanks, happy gaming, happy new year and happy life to everyone!

    • David W
      December 31, 2014

      Hey, Valerio!
      This is a bit of a tricky one. The rules on page OM92 of the Rulebook state that you can use a Doom Die to activate a hero’s limit. Since there isnt a die size expressly stated, I take it to mean that the Watcher can use any die size, d6 up to d12. Now, before activating a limit, you have to offer the player the chance to earn a PP for shutting it down. If they decline, then you may spend a Doom Die to activate the Limit.

      At first, it seems a little silly. Why wouldn’t you accept the Plot Point?! I think the reason you would force the Watcher to use a Doom Die is so the Doom Pool will decrease. It would be like your player taking a hit for the team.

      I hope that answers your question!

  2. Valerio
    December 31, 2014

    Perfect! Thanks and Happy New Year!

  3. Timothy
    March 18, 2015

    I think it says that the trait being shutdown should equal the doom dice.

  4. L August Vega
    October 30, 2015

    Well, hello. I’ll love if anyone can contact with me to explain me some rules. (Sorry for the english if something is wrong). I have problems with the damage rules in the game, and I want someone to talk about it before make any change to the rules.

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This entry was posted on February 19, 2014 by in Damage Control and tagged , , , .

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