The Power Gem is raw supremacy. It fuels strength, energy, durability, destruction, augmentation, and the other Gems. In comics, it is often the Gem that turns “dangerous” into “unstoppable.”
Cosmic Energy Blast d12, Godlike Strength d12, Godlike Durability d12, Power Amplification d12, Energy Absorption d10, Stamina d10
SFX: Infinite Battery: When using the Power Gem to enhance one of your existing powers, step up or double that power die. Remove the highest rolling die and add three dice for your total.
SFX: Worldbreaker: Against armies, planetside threats, or cosmic-scale barriers, double Godlike Strength d12 or Cosmic Energy Blast d12.
SFX: Feed the Machine: When another Infinity Gem power is included in your dice pool, add Power Amplification d12. If the action succeeds, step up the effect die.
SFX: Nothing Can Stop Me: Spend 1 PP to ignore physical stress, exhaustion, restraint, knockback, pressure, gravity, vacuum, or hostile environments for one action.
Universal SFX: Cosmic Mastery: Spend 1 PP to use any Power Gem power to create a d12 Asset or inflict a d12 Complication if the fiction supports it.
Universal SFX: Godlike Scale: Against ordinary mortals, soldiers, mobs, vehicles, or buildings, step up or double one Power Gem power die.
Limit: Too Much Power: On an opportunity while using the Power Gem, choose one: shut down the Power Gem until the next scene, take d12 physical stress, or add d12 to the Doom Pool. Gain 1 PP.
Limit: Coveted by the Cosmos: Shut down the Power Gem power set when the Gem is taken, hidden from the wielder, psychically severed, or placed beyond reach. Gain 1 PP. Activate an opportunity to recover the Gem.
Limit: Unfit Vessel: When you use more than one Power Gem power in a single roll, step up the lowest die in the Doom Pool or take d10 mental or physical stress, Watcher’s choice.