Pearl Pangan is the Filipina hero known as Wave, a protector of the seas empowered by mystical forces tied to the oceans of Earth. As a member of the Agents of Atlas, she has battled everything from ancient sea monsters to global conspiracies while serving as a champion for her homeland. Wave commands water with remarkable precision, shaping it into weapons, barriers, and devastating tidal assaults.
Pearl Pangan
Affiliations
Solo d8, Buddy d10, Team d6
Distinctions
Champion of the Philippine Seas
Agents of Atlas Operative
The Ocean Answers My Call
Power Set: Mistress of the Living Waters
Water Control d10, Elemental Blast d10, Elemental Barrier d10, Enhanced Durability d8, Swimming d10
SFX: Rising Tide. Step up or double Water Control when creating assets or complications based on terrain, flooding, currents, or moisture already present in the scene.
SFX: Crushing Undertow. On a successful attack using Water Control or Elemental Blast, spend 1 PP to step up the physical stress inflicted.
SFX: Living Wave. Spend 1 PP to ignore physical barriers, restraints, or difficult terrain by briefly transforming into living water.
SFX: Tidal Wall. Add Elemental Barrier to a reaction pool against a physical attack. If successful, create a Water Barrier asset equal to your effect die.
SFX: Ocean’s Reach. When targeting multiple opponents, add a d6 and keep an additional effect die for each additional target.
Limit: Requires Water. Shutdown Water Control, Elemental Blast, and Elemental Barrier and gain 1 PP. Recover power by activating an opportunity, creating a water-based asset, or entering an area containing a significant source of water.
Limit: Guardian’s Burden. Gain 1 PP when you choose to protect civilians, allies, or the environment instead of pursuing a more direct objective.
Specialties
Combat Expert d8, Covert Expert d8, Crime Expert d8, Menace Expert d8, Psych Expert d8, Vehicle Expert d8
1 XP when you act to protect a body of water, marine life, or a coastal community.
3 XP when your duty to the sea conflicts with another mission or the wishes of your teammates.
10 XP when you either sacrifice a major opportunity to defend the oceans or choose a greater threat over your responsibilities as a guardian.
1 XP when you rely on another hero’s unique talents to solve a problem.
3 XP when you place your trust in a teammate despite having reason to doubt them.
10 XP when you either become the leader of a mission or willingly put the success of the team above your own goals.