
The Hood is one of those villains who surged in popularity after Secret Invasion. The Hood is strongest when he sits between two worlds. He can rob an armored car, threaten a witness, and hire B-list villains like any other crime boss, but the moment the heroes think they understand the game, he vanishes into shadow and starts throwing demonic fire.

Parker Robbins
Solo d6, Buddy d4, Team d8
Demonic Crime Boss
Small-Time Crook with Big Ambitions
Uniting the Underworld
Demonic Blasts d8, Invisibility d10, Levitation d6, Mystic Senses d6, Superhuman Durability d8, Teleportation d8
SFX: Vanish Beneath the Hood. When using Invisibility to avoid detection, escape pursuit, or set up an ambush, add a d6 and step up the effect die by +1.
SFX: Hellfire Ambush. When attacking a target who cannot see the Hood, is surprised, or is suffering from a fear, darkness, or isolation complication, step up or double Demonic Blasts. On a failed roll, add a d6 to the doom pool.
SFX: Cloak of Shadows. Spend a doom die to ignore physical stress or a complication from an attack by disappearing, slipping through shadows, or phasing out of sight.
SFX: Unholy Escape Route. Spend a doom die to teleport the Hood to a nearby safe location, hidden room, getaway vehicle, rooftop, or prepared ritual site.
Limit: Borrowed Power. Add a die to the Doom pool when the Hood’s demonic gear is disrupted, stolen, sanctified, counterspelled, or turned against him. Shutdown one Demonic Cloak power until he recovers the item, completes a ritual, or spends a doom die.
Business Expert d8, Combat Expert d8, Crime Master d10, Menace Master d10, Mystic Expert d8, Psych Expert d8