
I was surprised to see that we never made Dazzler, a classic mutant who’s a favorite of many. Here she is in all her dazzling glory. Click the image to get the PDF.

Alison Blaire (Public)
Solo d6
Buddy d8
Team d10
Mutant Pop Icon
The Show Must Go On
Brighter Than They Expect
Enhanced Reflexes d8
Light Blast d10
Hypnotic Light Display d8
Enhanced Durability d8
Flight d8
SFX: Convert Sound. When using an available sound source to fuel your powers, step up or double a Sound Into Light power for one action, then either shut down that sound source, create a complication tied to sensory overload, or add a die to the Doom Pool.
SFX: Blinding Burst. Add a d6 and step up your effect die when creating a Blinded, Dazzled, or Disoriented complication against a target.
SFX: Turn It Up. Against multiple targets, add a d6 and keep an additional effect die for each extra target.
SFX: Hard-Light Defense. Spend 1 PP to ignore physical stress or trauma unless caused by darkness-based, sonic-disruptive, or precision psychic attacks.
SFX: Holograms. Add a D6 and step up your effect die when using a Sound into Light powerset to create assets or complications.
SFX: Multipower. Use two or more Sound into Light powers in a single dice pool at -1 step for each additional power.
Limit: Needs Sound. Shut down Sound Into Light when Dazzler is in total silence or deprived of usable sound. Gain 1 PP. Recover by restoring sound or activating another loud source.
Limit: Sensory Backlash. Gain 1 PP to step up emotional stress or create a Sensory Overload complication after pushing her light powers too far.
Limit: Public Life. Gain 1 PP when fame, public scrutiny, media attention, or anti-mutant hostility creates trouble for Dazzler or her allies.
Limit: Mutant. Gain 1 PP when affected by mutant-specific milestones and tech.
Acrobatics Expert d8, Combat Expert d8, Psych Expert d8
1 XP when you use your fame, music, or public image to help another mutant, protect a vulnerable community, or change the tone of a scene.
3 XP when your celebrity status creates a serious complication for the team, such as media exposure, anti-mutant backlash, unwanted attention, or a divided crowd.
10 XP when you either embrace your role as a public mutant symbol despite the danger, or walk away from the spotlight to protect yourself or someone you love.
1 XP when you keep fighting, performing, or inspiring others after taking stress.
3 XP when you turn a chaotic environment into an advantage by using sound, crowds, music, machinery, explosions, or enemy attacks to fuel your powers.
10 XP when you either win a major conflict by making yourself the center of attention, or choose to stop performing long enough to let someone else take the lead.