tThis scene is an extra Worthy Scene chosen from the available ones from the previous act. The heroes could decide to go onto the hot spots where the Hammers have fallen in order to solve the the aftermath of the fight. Most likely they are going to cross again with the Worthy, being as the places in which the Hammers fell still bear a magical link with the wielders.
The scene can be played before the Shield Pass on or just after, at the same time of the Avengers Assemble and Siege to Null Fortress.
TRANSITION – THE SHIELD PASSES ON
Earth is overrun, Thor is bound in Asgard and the Avengers have fallen already in the fight against the Serpent. The situation is dramatic.
On a S.H.I.E.L.D. Cargo Airplane, Nick Fury receives Bucky’s body from Black Widow and assembles a few heroes to mourn him and motivate the remaining to stop the Serpent. They have to gather information on where to attack the Serpent in order to slower him down or halt his seize of power.
Thor arrives halfway through the meeting as does Steve Rogers and Iron-Man. Thor asserts he is the only one who can kill the Serpent as he will do everything he can to fulfill his destiny. Steve Rogers, who had already left his role as S.H.I.E.L.D.’s commander, decides to take back his shield and start fighting alongside the Avengers. Iron Man instead has analyzed the properties of the hammers and having found some similarities with Mjolnir he has planned something to get weapons which could make worth the fight.
Combat. You know the location of Skadi and what happened in Washington and you are convinced that by winning on that ground you will be able to prove that there is still hope. You contact Joseph Kelly, a leader of the human resistance to collaborate in the assault and get information and SUPPORT from the PATRIOTS who fought the previous battle.
Cosmic. You use your knowledge of cosmic energy employed by Asgard’s magic and with some help by Prof. Erik Selvig and his team, you’re able to pinpoint the Serpent Palace and its current location. This will allow you to follow Thor and help him fighting his way to the serpent, using the knowledge about the his COSMIC ENERGY SPECTRUM to disturb the manifestation of his power.
Covert. You are able to ask S.H.I.E.L.D.’s assistance to support you in the same way as vehicle and combat do, but with S.H.I.E.L.D. TACTICAL SUPPORT. The information that Agent Coulson provides will be about one of the Worthy Scenes that the players haven’t played and went badly, so the action scene will be set after the catastrophe has happened.
Mystic. By using his knowledge of Asgardian mythology and magic, as well as contacting an Asgardian named Kendra with your magic, you will be able to know about the location of the Serpent Palace and, if you want, you will be able to help Thor fighting his way through the corrupted Asgardians thanks to a PROTECTION SPELL. You will only know the part about Thor slaying the Serpent of the prophecy.
Science. Same as Tech specialty.
Tech. The hero employs a connection (Prof. Gunther Hich) who had worked on the development of the Nazi-Robots that Skadi uses but has now redeemed himself by working for S.H.I.E.L.D. He will create, with some help, a device INTERRUPTER that will interfere with their ability to respond to commands.
Vehicle. Through Nick’s Fury aerial survey you are able to land on a location where a Worthy have fought in the last act (but you haven’t played). It seems that by having some AERIAL SUPPORT resource from Nick’s Plane and his pilot Captain Red Hawk and employing the intelligence gathered by the other heroes who had fought him before, you stand a really good chance. You could use the plane yourself if you prefer.
ACTION – SIEGE ON NULL’S FORTRESS (Asgard Only)
Thor is ready to fulfill his destiny and flies towards the Serpent’s Castle.
This scene is suitable for Asgardians. It happens at the same time as Captain America assembles the Avengers and a Worthy Scene Aftermath if played after the Shield Pass On.
Once there, Thor could be alone or with someone to help him. If by himself, he will have to smash through the main door and won’t be able to speak or see the Serpent until he slays 5d8 of Corrupted Asgardians. If he is with someone else, he will agree to a more stealthily approach, if requested. Once beaten or eluding the mob, the Serpent will disclose the prophecy and say that Thor will die killing him. The prophecy speaks of a blood magic between Odin and him; to kill him, Odin’s progeny’s blood will be spilled in the same way.
OPTIONS WITH THE SCENE
The heroes can benefit from a THOR ASSISTANCE D12 Asset throughout the scene when needed.
If a more stealthily approach is chosen, roll against the mob to overcome them by creating a complication ELUDED (or a combination of complications and stresses and beat all the affiliations, until you get in front of the Serpent.
The Serpent is aware of the prophecy and says it out loud in front of Thor and whoever walks with him, explaining that he is saving the life of his nephew when teleporting him against two of the Worthy and the allies back to Captain America in Washington. He will have to teleport them by Grandstanding and activating a scene complication), past D12.