Marvel Plot Points

A fan site for the Marvel Heroic Roleplaying Game by Margaret Weis Productions

Hero Datafile: Rogue

This datafile was requested by Brian Liberge back when I did Gambit’s datafile. I finally got around to creating it.

Rogue has always been one of my favorites. Probably from watching so much of the 90s X-Men cartoon. She ought to be fun to play. There is plenty of room for Sideways Leveling with her!

Everybody keep making those requests. We’ll get to them eventually!


15 comments on “Hero Datafile: Rogue

  1. Brian Liberge
    May 10, 2012

    Very cool! I love it.

  2. Shane Bradley
    May 10, 2012

    Step up the asset? That would be step up the stolen power die by one?.. Wouldn’t mind seeing lady sif and the warriors 3 along with the punisher bishop the molecule man sabertooth frost giants you guys are doing a great job more drop in action scenes like the attack on avengers mansion would be nice as well

    • Andrew Gatlin
      May 10, 2012

      Correct. Basically when you mimic a power your are creating an asset.

      You don’t ask for much do you? 😉

    • Andrew Gatlin
      May 10, 2012

      The word is, Punisher is going to be in Civil War when it comes out.

  3. Allen Shock
    May 10, 2012

    I would like to see a datafile for Pulsar (Monica Rambeau) 🙂

    • felipenerdcore
      May 10, 2012

      Andrew, are you taking note of all those requests?

      Why can’t our reader love “normal” Marvel charcters? Shiverman, Molecule Man, Pulsar….that happened to normal taste like Thor-Frog, Maggot, or Jack of Hearts?

      • Andrew Gatlin
        May 10, 2012

        I’ll get them all listed.

      • cpip
        May 10, 2012

        I totally would like to see Jack of Hearts.

        How about the Fabulous Frog-Man, while we’re at it?

        …I kid. Mostly.

        Seriously, I’m enjoying what comes out so much … just keep posting, and I’ll keep reading.

    • I’d be interested in seeing if Monica shows up in the Civil War book, considering she and Nextwave showed up on Cap’s side in the conflict.

  4. Sean
    May 10, 2012

    Not a bad Rogue start (she is, in my opinion, one of the more difficult characters to accurately detail in almost any game system without getting terribly complex), but I have some questions:
    1) How do we represent, as this is written, Rogue’s ability to shutdown a foe’s powerset? We have a means of hitting an ally, but what about an opponent.
    2) Taking a look at a “typical” power theft scene, Rogue grabs the arm of Opponent A and hoovers their powers for herself. Opponent A is now powerless (see question 1, above) and, depending on the author, knocked unconscious. Mimic, on its own, does not inflict stress, and I am fairly certain that the unconsciousness does not stem from Rogue’s strength (she’s not breaking said Opponent A’s arm), so where would this come in? I could see arguing for a PP expenditure to inflict stress, but that would indicate that this is an optional side effect of Rogue’s power, which it certainly isn’t (hence the whole reason she’s weary of relationships, etc.)

    • Andrew Gatlin
      May 11, 2012

      1) I would just have that be part of the asset creation. That’s how Rogue’s power works. I added the ally effect to clarify how an ally could recover a power.

      2) Why can’t Mimic inflict stress?

      • Sean
        May 11, 2012

        1) Well, wait a minute, that means that in creating the asset, we’re also turning it into an auto-power sapper? First, that should be a complication, second, something of that magnitude should not just be “free”. Hitting an ally with it would require player to player consent, I would imagine. On further recollection, I am not sure the ally should spend a PP to reactivate their power as much as they should be granted a PP for every action/scene? their power is inactive. Why should the other player be further penalized for the Rogue character’s actions? Should they not be rewarded for “playing along”?

        2) I posted this in an iPhone response that likely got lost, but I am not saying Mimic can’t cause stress, in fact I agree that it justifiably could. My concern is that in order for Mimic to cause stress it would cost PP (since the effect die would go towards creating the asset in the first place), which then turns Rogue’s chief handicap and a defining characteristic of the character into an option.
        I like the Limit of turning it into a complication, but there should be something in there about requiring PP expenditure when mimicking a foe’s powers due to the stress caused.
        Yes, I realize I am suggesting that Rogue’s power siphoning should require PP to operate, but really, as powerful as it is (mimics a power set, eliminates an opponent’s ability to use a power set, absorbs thoughts/memories/personalities, and causes physical weakness…all in one) I think that justifies required PP expenditure to properly approximate.

      • Andrew Gatlin
        May 11, 2012

        1) and 2) You are welcome to run her however you see fit. This is just my take on it.

  5. Shane Bradley
    May 10, 2012

    Lol im not asking by tomorrow just putting some suggestions on the table in case you run out of ideas

  6. Pingback: My take on Rogue « From My Gaming Table

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This entry was posted on May 10, 2012 by in Datafiles.

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