
With this series, Damage Control, I wanted to introduce some new ideas like overlays over the rules to add more to it. Today, we’re going to look at the Public Opinion Pool, a new way to see how the public views the heroes at the table.
The Public Opinion Pool tracks how the public feels about the heroes during an Event. It can swing positive or negative depending on what the heroes do, what people see, what the media says, and how villains manipulate the story.
The pool always has a direction and a die rating.

Positive Public Opinion favors the heroes.
Negative Public Opinion favors the Watcher.
It ranges from d6 to d12 in either direction.
Positive d6: People are cautiously supportive.
Positive d8: People are openly cheering for the heroes.
Positive d10: The heroes are trusted and defended by the public.
Positive d12: The heroes have become symbols of hope.
Neutral: No Public Opinion die is currently active.
Negative d6: People are suspicious or uneasy.
Negative d8: People are angry, frightened, or divided.
Negative d10: The heroes are being blamed for the crisis.
Negative d12: The public sees the heroes as dangerous, corrupt, or out of control.
When Public Opinion is positive, any player may spend 1 Plot Point to add the Public Opinion die to a roll where public support could matter.
This can include: Calming a crowd, convincing police to stand down, inspiring civilians, getting help from bystanders, pushing back against media lies, rallying a neighborhood, or proving that the heroes still deserve trust.
Example:
Spider-Man is trying to convince terrified civilians to evacuate through a collapsing subway tunnel. Public Opinion is Positive d8 because he saved a school bus earlier in the session. His player spends 1 PP and adds Public Opinion d8 to the roll.
When Public Opinion is negative, the Watcher may spend a Doom die to add the Public Opinion die to a roll where public distrust makes things worse.
This can include:
Police interference, hostile crowds, media pressure, witnesses refusing to help, civilians panicking, politicians grandstanding, heroes being blamed for collateral damage, or villains turning the public against them.
Example:
Daredevil is trying to question a witness, but Fisk’s media machine has convinced the neighborhood that masked vigilantes are making things worse. Public Opinion is Negative d10. The Watcher spends a Doom die and adds Negative Public Opinion d10 to the opposition pool.
Public Opinion shifts when something happens in public, when the heroes make a visible choice, or when someone successfully controls the narrative.
A normal shift moves the die one step.
A major shift can move it two steps, especially after a climactic scene, a public disaster, or a heroic rescue.
If Public Opinion is neutral and shifts positive, it becomes Positive d6.
If Public Opinion is neutral and shifts negative, it becomes Negative d6.
If Public Opinion is Positive d6 and shifts negative, it becomes neutral first. A second negative shift would make it Negative d6.
The same works in reverse.
Public Opinion may shift positive when heroes:
Public Opinion may shift negative when heroes:
The Public Opinion Pool should also color the scene, and can create assets of complications.
Positive examples:
Negative examples:
These can be used as scene flavor, complications, or temporary Distinctions depending on the moment.
When Public Opinion is Negative d12 and would step up again, the Watcher may trigger a Backlash instead.
Choose one:
After the Backlash, Public Opinion steps down to Negative d10.
When Public Opinion is Positive d12 and would step up again, the players may trigger a Surge instead.
Choose one:
After the Surge, Public Opinion steps down to Positive d10.
Public Opinion works best when it is tied to a specific Event, location, or community.
For example:
This lets different stories have different reputational stakes. The Avengers might be loved globally while mutants are feared nationally. Spider-Man might be trusted in Queens but hated by readers of the Daily Bugle. Daredevil might be seen as a guardian angel in Hell’s Kitchen while the mayor’s office calls him a menace.
For more complicated stories, track two Public Opinion Pools at once.
Example:
Hell’s Kitchen: Positive d10
City Hall: Negative d8
This is especially useful for street-level games. The people on the block may love the heroes, while politicians, cops, and media figures see them as a threat.
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Some villains can directly attack Public Opinion.
Kingpin can shift Public Opinion negative through money, media, police connections, and manufactured charity.
J. Jonah Jameson can create or step up negative Public Opinion against Spider-Man.
Mystique can frame heroes by impersonating them.
Doctor Doom can shift Public Opinion positive toward himself by acting as a savior during a crisis.
Purple Man can create artificial public support or public panic.
This gives social and political villains a way to fight the heroes without always throwing punches.
Beloved Protector: When Public Opinion is positive, spend 1 PP to step it up after you save civilians or prevent collateral damage.
Media Darling: When you use Positive Public Opinion in a social roll, step up the Public Opinion die.
The People Know Me: Spend 1 PP to use Positive Public Opinion even when it would not normally apply, as long as you are protecting your home neighborhood or community.
Public Menace: When Public Opinion is negative, the Watcher may step it up after you use a destructive power in public. Gain 1 PP.
Framed Again: When a villain successfully creates a complication based on your reputation, shift Public Opinion one step negative and gain 1 PP.
Voice of the People: When you remove a social complication affecting a crowd, neighborhood, or public institution, step Public Opinion one step positive.
5 XP: Local Support: Once per session, when Public Opinion is positive, create a d8 Asset representing help from ordinary people.
10 XP: Control the Narrative: Once per Event, after a public victory, shift Public Opinion two steps positive.
10 XP: Expose the Lie: When Public Opinion is negative because of a villain’s manipulation, spend 10 XP to reveal evidence that immediately shifts it one step positive.
15 XP: Symbol of Hope: When Public Opinion is Positive d12, spend 15 XP to create a lasting campaign Asset, such as The City Believes in Us d10 or Protected by the Neighborhood d10.
Great ideias! In the past, my brother and I used a milestone named “Vox Populi, Vox Dei” to reflect how positive or negative actions could affect the public opinion, but your suggestion are far more fun to use!