
Wilson Fisk is the Kingpin of Crime, a towering crime lord who presents himself as a businessman, philanthropist, and civic power broker while quietly controlling much of the criminal underworld. He is physically massive and brutally strong, but his real power comes from money, fear, blackmail, political influence, and his ability to make good people feel trapped. Kingpin should feel like a villain the heroes can punch, but not easily defeat, because his empire keeps moving even when he is not in the room.
I created a second power set for Kingpin to be used outside of combat (generally), that basically is a bit of a set of complications against the heroes. You can use these during transition scenes to step up the danger against the players. I hope you’ll give it a try.
Wilson Fisk, Public
Solo d8
Buddy d4
Team d6
The Kingpin of Crime
Respectable Face, Rotten Empire
Everyone Owes Fisk Something
Enhanced Strength d10, Enhanced Stamina d10, Enhanced Durability d8, Brutal Hand-to-Hand d8, Intimidating Presence d10
SFX: The First Hit Was a Warning: When Kingpin inflicts physical stress in close combat, step up the effect die if the target already has emotional stress or a fear-based complication.
SFX: He Doesn’t Move: On a successful reaction against a physical attack, Kingpin may create a Wouldn’t Budge d8 asset or step up an existing intimidation-based asset.
SFX: Crushing Grip: When Kingpin grapples, pins, disarms, or restrains a target, add d6 and step up the effect die.
SFX: Commanding Fear: When using Intimidating Presence to create emotional stress or a fear-based complication, step up the effect die against criminals, informants, officials, employees, or anyone who understands Fisk’s reputation.
Limit: Still Human: Gain 1 PP for the doom pool when Kingpin takes extra stress from superhuman attacks, heavy weapons, explosions, falls, or impossible odds.
Blackmail Network d10, Financial Power d10, Political Influence d8, Private Security d8, Underworld Contacts d10, Legal Shield d8
SFX: I Own This City: When Kingpin uses influence, money, favors, or fear to control a scene, add a doom die to the pool and create a complication such as Bought Cops d8, Hostile Press d8, Witness Won’t Talk d10, or Fisk Has Leverage d10.
SFX: Layers of Protection: When a hero tries to connect Kingpin directly to a crime, step up or double Legal Shield. On a successful reaction, create a No Evidence d8 or Case Falls Apart d10 complication.
SFX: Send Someone Else: Kingpin may spend a doom die to introduce a mob lieutenant, assassin, crooked official, or security force into the scene. The new threat enters with an asset equal to the doom die spent.
SFX: The Favor Comes Due: When a hero relies on an institution, public contact, court, hospital, employer, police precinct, media outlet, or government office, spend a doom die to reveal Fisk has influence there. Create a complication equal to the die spent.
SFX: Public Benefactor: When Kingpin appears in public as a donor, business leader, mayoral figure, community supporter, or grieving citizen, step up Political Influence or Legal Shield.
Limit: Empire Has Cracks: When the heroes expose a lieutenant, rescue a witness, seize evidence, turn an informant, or disrupt a revenue stream, add d6 to the doom pool and create a Fisk’s Empire Shaken d8 complication.
Limit: Pride of Ownership: Kingpin hates losing control. Add a die to the doom pool when Fisk personally intervenes, escalates, or makes a scene more dangerous because someone challenged his authority.
Business Master d10, Combat Master d10, Crime Master d10, Menace Master d10, Psych Expert d8, Politics Expert d8, Tech Expert d8